
Ubisoft leaker Rogue has shared updated information about two highly anticipated games, the Splinter Cell remake and Far Cry 7. According to Rogue, Ubisoft is still trying to ship a linear, mission-based stealth remake built in Snowdrop, with a strong emphasis on non-lethal play, visibility systems, destructible environments, and classic Splinter Cell-style traversal and gadgets like sticky cameras, gas grenades, pipe sliding, and ziplines.
The project appears to remain alive despite delays, layoffs, and repeated leadership turbulence at Ubisoft Toronto, the lead developer on the project. That said, the timing is still murky: earlier rumors put it in the 2026-2027 window, but Rogue is now saying that the game won’t launch before Q2-Q4 2027. He even added that the project is in a “very fragile” state, suggesting that there’s a chance it won’t even make it to the market. The leak also notes that the game preserves the series’ identity rather than turning it into an open world reboot, aiming to keep the core mechanics intact.
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Ubisoft has faced significant internal challenges recently, which can sometimes stall production cycles. When a studio goes through multiple leadership changes and restructuring, even a dedicated remake can face unexpected hurdles. For a franchise like Splinter Cell, which has a dedicated fanbase, the pressure to deliver a faithful experience while managing development risks is high. The “fragile” state of the project suggests that the team is still finding its footing, even if the core vision for a linear, mission-based stealth game remains.
Meanwhile, with Far Cry 7, it sounds like Ubisoft is pushing the series into a much more experimental direction: a PvE/PvEvP extraction-survival loop centered on scavenging, a limited rescue structure, a safehouse, weapon durability, and a “Sons of Truth” antagonist faction. That lines up with earlier rumors that Ubisoft was testing a major structural shake-up for the franchise, including inventory and movement reworks, rather than just iterating on Far Cry 6’s open-world formula. Rogue clarified that the campaign should still be there, but it is unclear whether the PvE/PvEvP mode is separate or somehow integrated with the campaign.
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The shift in direction for Far Cry represents a significant gamble for the publisher. By moving away from the traditional open-world formula that has defined the series for years, Ubisoft risks alienating long-time fans while attempting to capture a new audience interested in extraction shooters. The introduction of weapon durability and a faction-based antagonist structure adds a layer of complexity that differs sharply from the more arcade-like feel of previous entries. Whether this experimental approach will pay off remains to be seen, but it clearly signals a departure from the established Far Cry template.
Ubisoft absolutely needs these two games to do well after several blunders, so they might delay them until they are ready. The publisher’s next big release was supposed to be the new Ghost Recon, but recent reports suggest that it’s in development hell and might be rebooted or even canceled. The company is currently handling a difficult period where reputation management is just as important as product development.